O melhor jogo de negociação de estratégia


PC Gamer.


Os melhores jogos de estratégia que você pode jogar agora no PC.


Nós selecionamos os melhores jogos de estratégia do histórico de jogos para PC nesta lista. Se você favorece ataques em tempo real ou simulações inteligentes baseadas em turnos, os grandes jogos de estratégia o lançam em cenários unicamente maciços que permitem que você gere impérios, controle corridas espaciais e cobrança de cavalaria de marechal contra exércitos de centenas. Nós os amamos. Mas nós amamos alguns deles um pouco mais do que os outros. Você concordará com nossas escolhas? Há algum que você adicionasse ou gostaria de recomendar a outros leitores? Dê sua opinião nos comentários.


Tal como acontece com a nossa lista dos melhores jogos FPS, nos concentramos em jogos que oferecem uma forte variedade de conquistas no gênero, e que ainda hoje jogam brilhantemente. Esta lista será atualizada quando novos jogos fizerem a nota.


Total War: Warhammer 2.


Samuel Roberts: A primeira guerra total: Warhammer mostrou que o universo de fantasias da Games Workshop era uma combinação perfeita para as massivas batalhas da Assembléia criativa e unidades detalhadamente detalhadas. O segundo jogo faz toda uma série de melhorias, na interface, ajustes para heróis, exércitos rogue que misturam facções em conjunto e muito mais. As quatro facções do jogo, Skaven, High Elves, Dark Elves e Lizardmen são totalmente diferentes umas das outras, aprofundando os cantos estranhos da antiga tradição de fantasia de Warhammer. Se você está procurando um ponto de partida com os jogos da Warhammer da CA, este é agora o jogo para obter e mdash, e se você já possui o excelente original também, a campanha dos impérios mortais unirá ambos os jogos em um único mapa gigante.


XCOM 2 / Guerra dos Escolhidos.


Tom Senior: o jogo usa habilmente a escassez de oportunidades para forçá-lo a difíceis dilemas. Em qualquer momento, você pode ter apenas seis possíveis sites de varredura, enquanto os encontros de combate são amplamente divulgados pelo jogo, mas o que você escolheu fazer com essa estreita gama de opções é extremamente importante. Você precisa recrutar novos novatos; você precisa de um engenheiro para construir uma facilidade de comunicação que o permita entrar em contato com mais territórios; você precisa de ligas alienígenas para atualizar suas armas. Você pode ter tudo isso. Você provavelmente só pode ter um. Em 1989, Sid Meier descreveu os jogos como "uma série de decisões interessantes". O XCOM 2 é a expressão mais pura desse ethos que a Firaxis ainda produziu.


A expansão da Guerra da Escala traz ainda mais bem-vinda se mudanças frenéticas, como os inimigos titulares infinitamente chatos, inóculos memoráveis ​​que aparecem em diferentes intervalos durante a campanha com forças e fraquezas aleatórias. Também há novos soldados do Advento para enfrentar, toneladas de opções mais cosméticas, inimigos de zumbis que povoam cidades humanas perdidas, a capacidade de criar cartazes de propaganda e muito mais. War of the Chosen faz cada campanha um pouco inchada, mas as mudanças são tão significativas e extensas que os jogadores do XCOM 2 precisam verificar isso independentemente.


Homeworld: Desertos de Kharak.


Rob Zacny: Homeworld: Os desertos de Kharak soaram quase sacrílegos no início. Mais de uma década desde o último jogo Homeworld, ele iria levar um jogo lembrado por suas naves espaciais e movimentos 3D e transformá-lo em um RTS baseado em solo com tanques? E foi uma prequelão? No entanto, apesar de todas as maneiras pelas quais isso poderia ter ficado horrivelmente errado, Deserros de Kharak conseguem quase todos os contos. Não é apenas um fantástico RTS que se distingue do resto dos jogos recentes do gênero, mas também é um excelente jogo Homeworld que reinventa a série e também recupera sua magia.


Civilização 6.


Samuel Roberts: O jogo Civ de escolha agora mesmo para nós, e está cheio de recursos suficientes que parece que já foi através de algumas expansões. O seu sistema Districts permite que você crie cidades espalhadas e desafie você a pensar várias vezes mais do que nunca. O jogo é maravilhosamente apresentado e mdash, enquanto o estilo de cartoon-y mais leva algum tempo para se acostumar, é adorável olhar por direito próprio.


Estamos realmente curiosos para ver como as expansões inevitáveis ​​irão construir sobre o que já está aqui, mas, como está, é o melhor Civ para jogar agora.


Samuel Roberts: "Espero que os próximos patches e expansões possam preencher as lacunas", disse o Phil Stellaris no lançamento. Ainda há espaço para melhorar o jogo de ficção científica do Paradox, mas as atualizações vêm rapidamente. A expansão da Utopia fez grandes mudanças no sistema de política interna do jogo, e várias outras mudanças poderiam ter certeza de que você colocou outras cem horas no jogo. Além disso, ele permite que você construa esferas Dyson ao redor de um sol, permitindo que você elimine toda a energia dele e deixe congelados planetas nas proximidades, o que é surpreendente de maneira cruel.


Legenda sem fim.


Chris Thursten: Um golpe de dorminhoco nos últimos anos, o Endless Legend é um acompanhamento de fantasia 4X para o Space Endless Space da Amplitude & rsquo; um jogo muito bom, mas aparentemente não é a medida completa do potencial do estúdio. Sombreado no momento de sua liberação pelo lançamento de mais alto nível Civilization: Beyond Earth, Legend é facilmente o melhor jogo do gênero desde Civ 4. It's deep and diversity, com fascinantes facções assimétricas, sub-raças, unidades heróis , quests para descobrir, e mais. Parece lindo também.


Orgulho de Netuno.


Tom Senior: tanto um experimento social como um jogo de estratégia, o Pride da Neptune e os amigos se enfrentam uns contra os outros em uma batalha pelo controle de um sistema estelar. As regras são simples: atualize suas estrelas e obtenha-as para criar navios, e depois desdobre-as para perseguir mais estrelas. A guerra se desenrola lentamente em tempo real ao longo de uma semana ou mais, e pode arruinar sua vida ligeiramente durante esse período. O conjunto de regras simples mas elegante deixa muito espaço para criar e quebrar alianças, e antes de conhecê-lo, seu amigo está se levantando às 3 da manhã para lançar ataques furtivos enquanto você dorme. Um jogo simples que orquestra um drama incrível.


C e C: alerta vermelho 2.


Samuel Roberts: Eu ainda adoro os dois primeiros Alertas vermelhas, e a maioria das entradas C & C da Westwood são fantásticas, mas esta tem as melhores campanhas, unidades mais interessantes, ótimos mapas e, claro, excelentes sequências de FMV. As diferentes facções são tão distintas e têm mais personalidade do que no jogo original e, portanto, lulas soviéticas e golfinhos aliados. Eles encontraram o equilíbrio tonal direito entre autoconciência e sinceridade nas cenas, também, são jogados por risadas, mas ainda divertem e se envolvem.


Nada é como OTT como este belo desastre do EA Alert 3 da EA, basicamente.


Civilizações galácticas 2.


Andy Kelly: Se você já quis conquistar espaço com um exército de navios de condenação personalizáveis, este é o jogo de estratégia para você. Tem inteligência inteligente e criativa, e um jogo de tamanho completo pode demorar semanas para ser concluído. Você deve equilibrar o poder econômico, tecnológico, diplomático, cultural e militar para forjar alianças, combater as guerras e dominar a galáxia. Reconhecendo os jogos da Civilização, mas em uma escala muito maior, e com muito mais profundidade em lugares.


Chris Thursten: Mecanicamente, o Homeworld é um fenomenal jogo de estratégia tridimensional, entre os primeiros a separar com sucesso o RTS de um único plano. É mesmo assim: é uma grande vitória para a atmosfera e o design de som, seja o "Adagio for Strings" da "erss" que joga sobre as missões de abertura assustadoras ou a batida de bateria quando os navios se envolvem em uma batalha para vários jogadores. Se você gostou da reinicialização Battlestar Galactica, você deve jogar isso.


Comandante supremo.


Tom Senior: Somente Total War pode competir com a escala das batalhas em tempo real do Supremo Comandante. Ainda é emocionante tocar a roda do mouse e voar de um engenheiro individual para um mapa de todo o campo de batalha e, em seguida, deslize novamente para mergulhar para dar ordens a outra unidade a quilômetros de distância. Quando os exércitos clash & mdash; em extensas colunas de robôs e mdash, você é recompensado com os firefight mais gloriosos que uma CPU pode renderizar. É um dos poucos jogos de estratégia em tempo real para combinar o combate aéreo, terrestre e naval em encontros únicos, mas o SupCom vai ainda mais longe, com artilharia, munições nucleares de longo alcance e bots experimentais megalíticos.


StarCraft 2: Wings of Liberty.


Chris Thursten: Além de ser o principal jogo de estratégia competitiva da última década, o StarCraft II merece crédito por repensar a forma como uma campanha RTS tradicional está estruturada. O Heart of the Swarm é um bom exemplo disso, mas a entrega de asas da liberdade centrada no ser humano é o lugar para começar: uma aventura inventiva que mistura a fórmula familiar em cada estágio. De cenários de defesa de zumbis a planetas que inundam lava a cada poucos minutos, você é forçado a aprender e reaprender os elementos básicos da StarCraft e da sua vontade.


Dente e Cauda.


Samuel Roberts: Uma escolha um pouco do campo esquerdo para esta lista, a Dente e a Cauda nos atraíram com a sua tomada mais simples no RTS, que foi claramente construído usando um controlador e mdash, mas ainda tem a maioria das coisas que fazem um excelente jogo de estratégia. É mais Pikmin do que a Halo Wars, com unidades que se reúnem em torno de seu personagem e seguem ordens simples, com a criação da unidade automatizada de acordo com seu limite de população e recursos disponíveis. As batalhas só duram dez minutos, e com um fundo de conflito político entre facções animais antropomorfizadas, cada uma tentando sobreviver, também temática.


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Os melhores jogos de cartas em PC.


Quais são os melhores jogos de cartas? Não é uma pergunta que tínhamos feito apenas alguns anos atrás, quando alguns portos básicos de sistemas baseados em papel e alguns minigogos em títulos maiores eram tudo o que tínhamos acesso. Agora é um dos gêneros crescentes mais rápidos do mundo.


O que isso significa é que alguém (nós) precisa estabelecer a verdade objetiva (opinião subjetiva) em que é melhor (nós apreciamos mais). Vamos abordar tudo do maior jogador do gênero hoje (você nunca adivinará o que é), quem está melhorando do papel, o que você pode não ter ouvido, e mesmo o que está no horizonte.


Por que os jogos inéditos estão em uma lista melhor? Porque é um gênero pequeno e ainda crescente, estamos entusiasmados com eles, e é bom saber o que está por vir. Se eles saem e são um pouco de alegria, eles, obviamente, serão atingidos pelos arquivos, para nunca mais falar sobre isso.


Táticas e planejar o seu problema? Confira os melhores jogos de estratégia no PC.


Shadowverse.


Se a fantasia alta, o estilo do World of Warcraft de Hearthstone não é sua xícara de chá, então Shadowverse é uma alternativa sólida. Ele compartilha a maior parte de seus jogos de cartas com o Hearthstone da Blizzard, mas sua herança japonesa lhe dá um estilo visual distinto. Também é incrivelmente profundo, com um mecânico de evolução que incentiva polir e transformar minions. As facções de cartas em Shadowverse também superam o resto do gênero quando se trata de traços específicos de personagens, levando a algumas peças e plataformas ultrajantes.


Os jogos de estratégia de luta e batalhas de cartas são um jogo feito no céu e os desenvolvedores do Duelyst, Counterplay Games Inc., não são a única equipe a juntar os dois gêneros com êxito. No entanto, onde Duelyst se destaca, está na enorme quantidade de liberdade concedida a cada jogador, graças à convocação de cinco a nove cartas da rede. Os cartões são usados ​​apenas para convocar unidades também, então Duelyst geralmente se sente mais como uma escaramuça tática do que um lutador de cartas e, com 400 cartas / unidades diferentes, as possibilidades táticas são praticamente infinitas. Além de tudo o que a Duelyst possui um estilo de arte bonito que é uma reminiscência da linda apresentação de 16 bits do Hyper Light Drifter.


The Elder Scrolls: Legends.


Tomando um monte de pistas visuais e de design da Hearthstone, The Elder Scrolls: Legends acrescenta o suficiente de seus próprios sistemas e mecânica para evitar qualquer acusação de que é apenas outro clone do CCG imensamente popular da Blizzard. Também recebeu sua primeira grande expansão de cartões, trazendo 150 cartões com temática Skyrim para o jogo para expandir ainda mais sua tradição e mecânica.


A diferença mais notável é a adição de um sistema de faixa que divide o quadro diretamente no meio. A faixa do lado direito (o Shadow Lane) oferece ocultação para uma única vez, a pista da esquerda (a pista de campo) não tem efeito. Parece uma característica insignificante, mas ter que decidir qual faixa colocar um cartão particular ou começar a montar um ataque adiciona uma enorme quantidade de profundidade para Legends. O encobrimento oferecido pela Shadow Lane, por exemplo, pode transformar a maré de uma partida, oferecendo proteção para cartões mais fracos que, de outra forma, poderiam ser apagados instantaneamente do tabuleiro.


TES: L também está sendo desenvolvido pela Dire Wolf Digital. Você provavelmente nunca ouviu falar sobre eles porque este é seu primeiro título, mas uma grande parte do seu pessoal de design e desenvolvimento são jogadores mágicos de alto nível - profissionais atuais de primeira linha ou membros do Hall of Fame. Isso significa que eles conhecem o gênero, e isso realmente mostra em TES: L, que joga como um jogo de cartas de puro-sangue com um casaco de tinta Elder Scrolls sobre ele.


Hearthstone.


O creme da cultura, o topo da pilha e um dos mais amigáveis ​​para jogar jogos de cartas lá fora. Esta lista provavelmente não existiria sem o Hearthstone, pois iniciou a popularidade do gênero após alguns anos de popularidade passiva e rapidamente se tornou um dos jogos mais jogados do mundo.


Mas por que é tão bom? Simplicidade, fluxo e expansões regulares de cartões. Qualquer um pode pegar e tocar Hearthstone e isso terá sentido para eles. Talvez eles não entendam completamente o que estão fazendo ou fazem as melhores peças táticas, mas há prazer imediato em arrastar seus homens ao redor do campo de batalha arenoso, observando-os entrarem em choque e números grandes e amigáveis. Graças a isso, ele também será executado em praticamente qualquer coisa, incluindo tablets e telefones.


Sobre os seus concorrentes, ele também tem a elegância com a qual ele se move. Hearthstone responde para inserir o melhor de todos os jogos aqui, nunca impedindo você de tomar uma ação ou lançar um feitiço tão rápido ou devagar quanto quiser, dentro do prazo. Você pode pensar por minutos, depois fila uma série de comandos e executará cada um deles, fluindo de um para outro em sequência e nunca se sentindo estranho ou pesado.


Talvez o melhor de tudo, existe uma comunidade competitiva próspera. Jogar o catch-up provavelmente não será uma tarefa fácil depois de tantos lançamentos conjuntos (é por isso que fizemos um guia acessível da Hearthstone para iniciantes), mas a Blizzard está buscando formas de aliviar a luta por novos jogadores. Também é muito fácil de jogar de graça, se você usar o seu ouro de forma inteligente e acompanhar as recompensas diárias, mesmo que você não seja particularmente bom.


Faeria é um CCG perfeitamente normal com um toque notável: você tem que construir o quadro você mesmo. O resultado é um jogo de cartas que joga mais como um jogo de estratégia, e isso faz uma variação tática incontestável.


Você começa um jogo enfrentando seu inimigo em um mar de azulejos vagos que estão esperando para serem construídos. Com a opção de construir dois azulejos padrão ou uma telha especial por turno, você pode dirigir diretamente para o seu oponente ou procurar os poços da Faeria espalhados pelo mapa - estes são recursos mágicos do jogo, e controlá-los é a chave se você quiser jogue cartões de maior custo. Isso significa que você pode tentar afugentar seu oponente de recursos ou causar dano direto para uma vitória inicial.


A Faeria também possui uma das máquinas de construção de pavimentos mais versáteis do gênero, e é especialmente útil para os recém-chegados de jogos de cartas. Em vez de o jogador tentar cegamente fazer mudanças em um baralho inicial, Faeria encoraja os jogadores a construir seus próprios decks desde o início escolhendo códices - uma coleção de três cartas que sinergizam um com o outro. Tudo o que você precisa fazer é continuar escolhendo códices até ter um deck completo, e porque muitos deles compartilharão o mesmo tipo de terreno ou efeito de cartão, sempre há muito poder que pode ser tirado da sua mão.


Hex: Shards of Fate.


Hex é semelhante a Magic Duels de muitas maneiras, não menos importante, porque seu sistema de jogo é tão parecido com os Wizards que há uma batalha legal em curso sobre ele. No entanto, a Hex tem um ângulo mais competitivo e, sem ter um equivalente a vida real, não tem limitações sobre quais cartões estão disponíveis.


Embora muitos dos blocos de construção básicos do jogo sejam os mesmos, a Hex tem efeitos muito mais poderosos a custos mais baratos e explora sua natureza digital. Mesmo com as plataformas de introdução que são dadas a qualquer nova conta gratuitamente, você estará fazendo algumas coisas quebradas nas voltas antecipadas ou terá a opção de construir qualquer tipo de plataforma que você goste das peças.


Os cartões individuais também são altamente modificáveis, permitindo que você chegue "gemas" neles que alteram seus efeitos. Muitos são capazes de se transformar em múltiplas formas, ou os adversários serão capazes de reproduzir cartas no seu deck, o que é difícil ou impossível de fazer em um jogo físico. É outra camada de estratégia em cima do que já é um sistema altamente complicado, mas é bem-vinda para permitir mais personalização e tipos de cartas mais estranhos.


Hex tem um componente de single-player de estilo gauntlet que oferece mais recompensas quanto mais você conseguir e uma série de modos de multiplayer. Não é muito fácil entrar sem deixar um pouco de dinheiro, mas há uma progressão óbvia de um modo para o outro e algumas abreviaturas de sorte podem ser transformadas em moeda do jogo através da casa de leilão.


O minigame que lançou mil navios é o seu próprio produto autônomo. E não é difícil ver o porquê. Gwent é - ou pelo menos foi, sob sua aparência no The Witcher 3 - muito mais acessível do que sua CCG média. Você coloca suas cartas em três linhas, cada cartão tem um valor, uma pontuação alta ganha. Mas, claro, afaste-se das encostas do berçário e há muito a aprender. Quase tão importante quanto os cartões que você joga é quando você os joga, e muitas vezes você se encontra perdendo uma rodada a propósito para ganhar a partida.


Para a versão autônoma, a CDPR fez uma série de alterações. O tabuleiro do jogo e os próprios cartões foram premiados, e quase qualquer carta que você joga agora tem um ou mais efeitos adicionais. É eliminado com a serenidade do clássico Gwent, mas é necessário para tornar o jogo funcional como uma proposição PvP. Dito isto, se você não é um povo, há também uma campanha de um jogador de dez horas.


Crônica: Runescape Legends.


Pelo que primeiro parecia um clone Hearthstone de baixo esforço, as pessoas da Jagex criaram algo completamente diferente das outras entradas do gênero. Em Chronicle, você usará cartões como uma maneira de contar a história de seu herói, ou Legend, enquanto simultaneamente os cartões que você enfrenta podem ter algum efeito em seu oponente. O objetivo básico é aprimorar sua Legend ao longo de uma rodada para dar-lhes uma vantagem durante duelos diretos com Legend do seu oponente.


É uma fórmula interessante e parece se encaixar em algum lugar entre o deck-building e as variantes competitivas normais. Cada rodada está em uma exibição de duas páginas de um livro de mesa lindamente tátil, a Crônica titular. Quando ambos os Legends passam pela rodada, eles se enfrentam e causam danos diretos antes da próxima rodada começar. Diferentes Legends trazem seus próprios playstyles para a dobra, resultando em uma grande variação onde as plataformas viáveis ​​estão em causa.


Chronicle também é notável por ter basicamente a mesma origem que o Hearthstone - uma base de fãs dedicada maciça para um MMO de longa duração com uma rica história. Resista ao desejo de zombar - com certeza, Runescape foi e nunca será o titã que o WoW se tornou, mas há muitos jogadores lá. Mais importante ainda, há muito dinheiro e uma grande equipe de desenvolvimento que vem crescendo e amadurecendo por mais de uma década. Chronicle: Runescape Legends está agora em beta aberto, o que significa que você pode experimentá-lo gratuitamente agora.


Magic Duels.


Magic Duels é uma coisa estranha para recomendar. É bom e funcional, com um forte componente de jogador único que durará algumas horas sem qualquer investimento e lhe dará uma vantagem em alguns pacotes de cartões. Há uma série de modos on-line e o ouro é entregue bem, além de haver um máximo que você pode pagar antes que todas as cartas estejam desbloqueadas, o que é aproximadamente o preço de um jogo normal.


Infelizmente também é um pouco quebrado - características faltantes dos jogos anteriores e não permitir que os jogadores construam suas próprias plataformas para completar missões diárias para recompensas. Então, por que está aqui? Porque é o melhor porto de Magic que existe, e Magic é um jogo incrível.


Trocando uma parte da simplicidade de Hearthstone para uma estratégia mais profunda, Magic é facilmente um dos melhores jogos que já jogamos. Há tanto a considerar em todos os pontos de um jogo de Magic - e mesmo antes de pensar em como construir decks - e tem um sabor maravilhoso em suas cartas, cada uma evocando uma imagem mais interessante do que qualquer ação de jogo básica que ela possa representar.


As mudanças de duelos na fórmula MTG facilitam a compreensão e é claramente pensada por Wizards of the Coast como uma droga de entrada para a própria crack do cartão. Magic The Gathering: Online (magic. wizards / en / content / magic-online-products-game-info) é uma porta mais exata de todos os sistemas e cartões, mas é difícil endossar, a menos que você já seja um fã. Ele usa a mesma estrutura de preços que a versão física e também é um cliente mal concebido e difícil de usar.


Mas Duels é pegar e jogar da melhor maneira e tem ótimos tutoriais para ensinar você a cada parte do que é um jogo altamente complexo. Está planejado para ser atualizado regularmente com lotes de novos cartões, pois são lançados na vida real, juntamente com novas campanhas e modos associados.


Mas o que, você pode perguntar, é um jogo de construção de convés? É um sub-gênero onde cada jogador começa com um deck idêntico e, em seguida, uma linha de cartas que eles podem comprar usando vários recursos gerados por esses cartões iniciais. Esses cartões, então, vão para a pilha de descarte, que são arrastados para o convés sempre que ficam sem cartas. Você começa cada turno com cinco cartas e descarta qualquer que você não use - geralmente não será nenhuma delas - no final.


É um foco completamente diferente, movendo a parte estratégica do deck-building do holofote, mas mantendo preocupações básicas como seqüenciamento de cartões e gastos de recursos no lugar. Se você é o tipo de pessoa que gosta de jogar combo com grandes rotas simples, o deck-building é tudo sobre isso.


A ascensão em si é uma das melhores lá fora, e uma das poucas disponíveis no PC. Não é um porto particularmente excelente da versão móvel, mas é funcional, e o próprio jogo é bom o suficiente para valer a interface ligeiramente fraca. O poder e as runas são seus dois recursos, corridas que permitem comprar novas cartas para o seu deck e poder, permitindo que você vença monstros por pontos de vitória. Cada cartão no seu deck no final do jogo também tem um valor, mas empilhar o seu deck com crap não será efetivo.


Trata-se de encontrar maneiras eficientes de gerar esses recursos, tirar mais cartas do seu deck e garantir que você esteja jogando o máximo de seus poderosos cartões cada turno possível. Você pode fazer isso mantendo o seu deck pequeno, ou usando cartões que permanecem em jogo em vez de serem arrastados de volta - há uma enorme variedade e agora uma tonelada de conjuntos para misturar e combinar as cartas.


Arte bonita, atualizações regulares e jogos muito rápidos acabaram com uma ótima coisa para perder um pouco de tempo. A AI é competente, mas você precisa estar online para encontrar um desafio real.


Yomi é a combinação muito estranha de luta e jogo de cartas que originalmente foi lançado em papel vários anos atrás. Funciona em um sistema de rocha, papel, tesoura de certos movimentos contrariando outros movimentos e diferentes velocidades de ataque, dando a sua prioridade em circunstâncias de espelho. Além disso, é uma pilha de condições especiais que alteram as especificidades.


Essencialmente, é todo o pensamento tático, a tomada de decisão e os jogos mentais que o Street Fighter de alto nível é sem os tempos de reação e habilidades mecânicas necessárias. Fiquei céptico quando eu o encontrei pela primeira vez, mas funciona muito melhor do que parece.


Ajudar muito é um elenco incrivelmente bem desenhado de personagens coloridos e variados. Cada carta faz com que eles façam uma incrível manobra embutida sobre ele e provavelmente é a melhor coleção de arte nesta lista. Eles também têm o seu próprio estilo de jogo único e foco, amplamente encaixado em arquétipos de jogos de cartas padrão, como controle ou combo.


Se você é fã de metade do conceito de Yomi, vale a pena procurar. Os fãs de jogos de cartas encontrarão um novo sistema interessante que não requer qualquer plataforma para entrar. Os lutadores reconhecerão muitos dos temas envolvidos e apreciarão a forma como eles foram integrados em um sistema de turnos simultâneos.


Essa é a nossa escolha. O que nós sentimos? Por que você está entusiasmado? Deixe-nos saber nos comentários abaixo.


Hearthstone.


Magic Duels.


Hex: Shards of Fate.


Crônica: Runescape Legends.


Ascensão.


The Elder Scrolls: Legends.


Shadowverse.


Embora não seja o mesmo tipo de jogo presente neste artigo, também gostaria de mencionar Hand of Fate. É mais um jogo desonestos, mas os cartões estão lá. Além disso, é ótimo, então há isso.


Eu queria jogar isso por um tempo. Parece muito legal.


É fantástico e não envelhece muito rápido.


Novamente, não um CCG, mas um outro jogo de cartas bastante encantador é Guild of Engineering. A vitória 10 limpou todo o meu progresso, mas estou felizmente começando de novo.


Não se ajustava muito ao molde que procuramos, mas a um jogo muito merecedor, com certeza.


Boa lista Ben. Pode ser digno de atenção para os leitores que, a partir de ontem, o processo hex mtg foi resolvido :)


Mais alguns jogos que você pode adicionar à lista:


Spectromancer - co-projetado por Richard Garfield, o homem que criou M: TG.


Duelyst - Projetado por Eric M. Lang, um dos melhores designers de mesa lá fora.


Era das Sombras - Começou como um jogo digital, mas agora você também pode obter cópias físicas dele.


Star Realms - Jogo de construtor de convés rápido e divertido.


A magia do encontro on-line pode destruir a competição se eles apenas modernizassem a interface e a experiência de jogo. Depois de 15 anos ainda é basicamente o mesmo.


Você está DAMN DAMN DAMN direito. Parto de jogar MTGO apenas porque a sua interface arquitetônica e design de cartão!


Nem mesmo uma menção de Might & amp; Magic: Duel of Champions? E glorificando o Hearthstone, um jogo que você nem precisa pensar.


Por favor, escreva o artigo novamente.


M & amp; M: duelo dos campeões & gt; TES: Legends & gt; Hearthstone.


7 revisores responderam 8 perguntas.


Clicar em links em artigos para varejistas ou editores pode significar que ganhamos uma pequena comissão mais. Detalhes completos de como usamos e armazenamos informações podem ser encontrados em nossa política de privacidade.


Os melhores jogos de estratégia em PC.


Qual é o melhor jogo de estratégia de PC? O gênero foi inventado pela primeira vez em 1938, quando Winston Churchill olhou para uma janela de avião sobre a França e pensou: "Ei, isso seria um videogame muito legal, seja lá o que for".


Desde então, tem havido cerca de cem milhões de jogos de estratégia diferentes, simulando quantos tipos diferentes de luta, como nós, humanos, tivemos razões para lutar um contra o outro. Desde os abrangentes traços abrangentes da série Civilização até as lâminas individualmente renderizadas dos jogos da Total War, e as representações irrefutáveis ​​do realismo da Europa Universalis, para não se esquecer da tecnologia de fantasia distante da StarCraft - o gênero é tão diversificado quanto eles venha.


A dominação mundial começa com o conhecimento dos últimos jogos de PC, e onde melhor dar o primeiro passo do que a página inicial do PCGamesN?


Mas quais são os principais jogos de estratégia absolutos no PC? Quais são os melhores jogos de estratégia no Steam? Bem, basta arrastar uma caixa de seleção sobre nossos corpos e clicar com o botão direito no horizonte, e todos estaremos no caminho para descobrir.


Total War: Warhammer 2.


Com Total War: Warhammer, a série de estratégia icônica mergulhou um dedo do pé experimental na fantasia. A diversão alegre de dragões e magia (para não mencionar uma licença popular) foi feita para atrair em massa e vendas recorde, mas a Assembléia criativa não esqueceu como fazer um bom jogo de estratégia. O personagem das facções de Warhammer foi canalizado para uma mecânica de campanha envolvente que variou pela primeira vez, incentivando replayability e listas de unidades que permitiram um melhor simulador de batalha Lord of the Rings do que qualquer outro jogo lá fora.


Tudo isso é ainda mais verdadeiro na sequela e vê a CA ir ainda maior, tornando-se um dos melhores jogos de estratégia nos últimos anos. Novamente, porém, essa ambição é temperada com artesanato: a nova condição de vitória de Vortex pode parecer uma indulgência fantástica, mas serve o jogo, mantendo a pressão até o fim, quando você já viajaria para uma vitória fácil. As facções são mais características do que nunca, mas os Duendes Altas com sabor a baunilha são uma presença de senso comum em meio a todos os bombones. Então não se deixe enganar com os dragões e os dinossauros - esta é a melhor Guerra Total foi pela métrica analítica antiga, bem como as novas e divertidas novidades.


Civilização VI.


Se Civ V fosse o mais simplificado da série, a Civ VI era a mais celebradora - uma iteração do 25º aniversário que derrama a esterilidade de entradas anteriores em favor de uma trilha sonora agitada e um novo visual (braguilhoso). Ele descobre que Firaxis lembra que o poder de um jogo 4X reside tanto na sua atmosfera como nos seus sistemas.


É um testemunho da atenção de Sid Meier e seu estúdio, no entanto, que eles também não negligenciaram esses sistemas. Civilization VI exumou várias das melhores adições do Patch de equilíbrio comunitário de seu antecessor, enquanto avançava e aumentava com algumas idéias novas - os construtores que expiram após três turnos, por exemplo, e as cidades que se espalham por várias telhas.


Não é assim que o Civ é? Empurrando para cima e para cima, alcançando as estrelas? Firaxis certamente continuará a fazer exatamente isso, construindo sobre essas bases fortes com patches de equilíbrio e expansões. E os jogadores farão o mesmo que concebem modificações Civ IV que mudem o jogo. Mas mesmo o jogo que existe agora é um Civ clássico. Não é apenas uma experiência introdutória maravilhosamente colorida, mas também um toque intrigante sobre algumas das mecenas mais profundamente enraizadas da série que manterão os veteranos voltando por mais uma vez.


Offworld Trading Company.


A Offworld Trading Company (OTC) está bem no outro extremo do espectro estratégico da Civilization IV, embora ambos tenham sido desenhados por Soren Johnson. Enquanto o Civ cresce a história e parte do futuro da humanidade, narrando o progresso da humanidade, o OTC trata de fazer uma fortuna, explorando nosso pequeno vizinho vermelho, Marte.


É um RTS sem micro-gerenciamento, e em que a vitória não é alcançada através do lançamento de tanques em inimigos ou demolição de suas bases. Em vez disso, suas armas são recursos e dinheiro, o que você usará para manipular o mercado, não apenas para se enriquecer, mas para acabar completamente com seus concorrentes. Isso é, se você não fez uma aliança temporária com um dos seus rivais, é claro - embora você possa terminar fechando negócios com uma mão enquanto segura um punhal na outra.


Você pode não esperar que um jogo de estratégia econômica seja muito agressivo, mas OTC incentiva você a ser tão hostil quanto um guerreiro. Quando você está observando os menus e planejando o que construir em seguida, o que vender, se é hora de começar uma aquisição hostil de outra empresa, é tão emocionante quanto quando você está enviando infantaria em campos de artilharia ou lançando sneak air attacks against an enemy stronghold in Company of Heroes or StarCraft II.


And remember Baba Yetu? Probably the greatest piece of music composed for a videogame? Well its composer, Christopher Tin, created the soundtrack for OTC. And yes, it’s really good.


Stellaris, Paradox’s 4X grand strategy hybrid, makes space surprising again thanks to event chains that are, at first, evocative of Crusader Kings II, but end up going much further. Expect mutant uprisings, robotic rebellions, and the discovery of alien texts that make your citizens question their place in the galaxy.


It’s not just a 4X game; it’s a galactic roleplaying game and empire sim, bestowing a vast array of options upon players, allowing them to create unique, eccentric space-faring species. You can play as a fundamentalist society built on the backs of slaves, or hyper-intelligent lizards that rely on robots whether they are fighting or farming. The robust species creator and multitude of meaningful decisions mean that you can create almost any aliens you can imagine.


And underpinning all of that is the game’s focus on exploration. While most space 4X games stick with one method of interstellar travel, Stellaris gives you three to choose from, each with their own strengths and counters. In one game, the galaxy might be a network of hyperlanes, but in the next, you might find yourself building wormhole stations and blinking across the galaxy.


Stellaris multiplayer isn’t to be overlooked either, transforming decent human beings into Machiavellian alien tyrants at the drop of a hat.


Ashes of the Singularity.


Ashes of the Singularity wears its Supreme Commander (seen elsewhere on this list) and Total Annihilation influences on its sleeve. It comes complete with a camera view that can zoom all the way out – to the point where you’re ordering micro machines around a grid – before zipping all way in, so that you’re so close to the action you can almost feel the grinding of a Hades aircraft’s gears. The UI is missing a strategic zoom, but hitting space brings up a strategic map overview, which does the same job and doesn’t take too much getting used to.


Ashes also operates a familiar streaming economy to Supreme Commander, whereby you build extractors to obtain resources from the land. But it strays from that game’s escalating tier system, instead at times echoing Company of Heroes in the way it requires you to continually hunt down resource points. Metal and radioactives are the game’s primary resources, and regions will typically house one or the other, whereas Turinium and Quanta make up the rest – the former used to boost intelligence and achieve critical mass, the latter needed to boost unit output – thus much of your strategy hinges on your ability to manage all resources simultaneously.


Large-scale armies, of course, make for large-scale battles, which is where Ashes of the Singularity shines. Air units provide radar and visual coverage, and can bomb targets. Whereas ground units are comprised of anything from small frigates, around 50m in length, to humongous, kilometer-long Dreadnoughts. These are your best form of offence as, besides their size, they employ a veterancy feature that lets them gain experience with each passing battle. And best of all, they can be grouped together into meta units, intelligently working and moving as one.


XCOM 2 is one of the all time greats of the tactics genre. Already. It takes the best bits from the series so far – the savage struggle, the ragtag group of heroes, the devious aliens, the tight tactical battles – and throws improvement after improvement on top.


Once again, you’re sending up to six soldiers into the breach, but this time as a group of struggling survivors fighting against a tyrannical alien regime. It’s all guerilla tactics, covert missions, and dissidence. You need to learn to make sacrifices, leaving men and women behind so you can save the rest, and you need to learn to swallow loss and failure.


The battles are challenging and varied, full of horrific adversaries with tricky, surprising abilities, but the biggest changes are found at the strategic layer. You’ll travel all over the world, setting up cells, infiltrating black sites, hunting for more resources so you can field more powerful weapons and tools – it’s compelling, rather than an afterthought.


And XCOM 2 mods are already great. You can download a corgi gun. A corgi gun.


Want more? Here's our XCOM 2 review.


Total War: Shogun 2.


Total War's second trip to Japan, the sequel to the very first Total War, is the greatest game in the series. Yes, better than the beloved original Rome or the ambitious and very pretty Attila. It’s a more thoughtful and scaled back Total War, in contrast to its massive, very flawed predecessor, Empire.


Lessons had obviously been learned from the more focused Napoleon: Total War. Shogun II’s map is diverse and full of interesting tactical problems due to the prevalence of mountains, but it’s also small, by Total War standards, and more manageable. This is very, very good, because it means one important thing: more battles!


Total War: Shogun II is undoubtedly the prettiest game in the series to boot. Its newer siblings might be younger and firmer, but Shogun’s got a style they could only dream about, where battles are peppered with floating cherry blossoms and individual warriors duke it out in tense duels.


There's a lot to recommend beyond the base game, too. Check our guides to the best Shogun II mods, Shogun II DLC, and Shogun II user-created maps. The excellent Fall of the Samurai expansion is also a must, particularly if you want to see gunpowder warfare done right, or at least better than in Empire.


Homeworld: Deserts of Kharak.


With Homeworld: Deserts of Kharak, Blackbird Interactive have done the seemingly impossible: transpose the elegant, minimalist space wars of the original Homeworld games to a single planet. Somehow it works. Really well.


It’s a journey, across a never-ending desert, on a mission to save a civilisation. Each battle is connected to the last as well as the ones yet to be played. Every unit that survives will live to fight another day in another mission in a persistent war for survival.


Kharak itself, despite just being one giant desert, is a fantastic planet-sized battlefield. The addition of terrain and elevation replicates the three-dimensional battles of the previous games, with the sand dunes providing cover, hiding spots, and high ground from where you can unleash devastating attacks.


Like its predecessors, Deserts of Kharak is also blessed with some of the best art design you could hope to find in an RTS, accompanied by incredible sound design, and a genuinely interesting narrative.


Cities: Skylines.


Not since SimCity 4 has there been a city-builder of such great quality. Colossal Order had made a name for itself through the Cities in Motion series, which simulated city transport networks, but skylines is much more ambitious – a full-featured, highly moddable city management game. And what a game. Huge, in size and scope, detailed and logical, Cities: Skylines manages to almost make us forget about 2018's disappointing SimCity.


On the day it launched, it was already an impressive game, but with time it's proven to be something even better: a playground for modders. In stark comparison with EA's attitude towards SimCity, Colossal Order smartly opened their game up to the masses, allowing modders to fiddle with all manner of things, from in-game buildings and roads to entirely new assets and tools.


The base game should keep most avid city planners happy, but Skylines' expansions are more than worth a look as well. They expand the commercial aspect of your cities, adding in a whole lot of leisure, as well as a game-changing day and night cycle. More than just an aesthetic touch, it gives you much finer control over your city, letting you plan city services like garbage disposal, public transport, and police patrols around the time of day. For instance, the roads are quieter late at night, making it easier for the garbage trucks to make their stops.


With the diligent modding community still very much active, Skylines promises to only get bigger. Take a look at our list of the best Cities: Skylines mods.


Endless Legend.


Whenever Endless Legend comes up in conversation, it's hard not to gush about it, which is what we're about to do here. It easily earned itself a place as one of the best games of 2017.


It’s a 4X game that blends fantasy and science fiction seamlessly, throwing stranded spacemen against magical dragon people in absolutely the most striking hex-based world. Diverse, gorgeous, it looks almost tangible, like you could reach out and pick up one of the elaborate cities and cradle it in your hands. "Don't worry, citizens. We won't let the horrible man-eating insects devour you and your families."


What makes it most notable are the fascinating factions that vie for dominance over the pretty but slightly apocalyptic world, each blessed with unique and interesting mechanics that set them apart and inform how they're played. You’ve got the horrible aforementioned flesh-eating insect race, the Necrophage, for instance, who are so foul they can’t make alliances with other factions, forcing them to always be the opposition. And there’s the bizarre Cultists, a faction of peculiar zealots that can only construct one city, and must rely on swallowing up other factions if they want to expand.


It loses steam a bit when it gets to the end game, but remains fun and the journey to that point is rich in interesting strategic and tactical decisions. Surprisingly, it’s also blessed with a strong narrative that lends the game a tangible sense of place. Every faction has a unique set of story quests that will inform a lot of your decisions without backing you into a corner, and there's an abundance of side-quests and stories that makes it feel like you're managing a world where a roleplaying adventure is taking place.


Crusader Kings II.


Crusader Kings II is a murderous bastard of a grand-strategy game. You play a medieval ruler trying to gain more power, influence, and territory in a historically authentic medieval Europe. It's a game of intrigue, war, politics, and religion, played out on a stunning, detailed map of the known world and in countless, complex menus. Really, though, it's about people: your dynasty, your vassals, your lovers, enemies, and family members.


It’s this personal element that makes Crusader Kings II so compelling. You're in charge of a family, not an abstract nation. You will marry and have kids, you’ll die, and then your heir will take over and the whole thing begins again. In between all this, you can use intrigue or brute force to increase your holdings, but the key is that you develop a real personal connection with your characters, your avatar. You will mourn their death and you’ll cheer their every triumph.


You'll want to make a lot of friends, and then betray them all, the fools.


Usurp thrones, create politically advantageous marriages, murder your wife, and if it all gets too much for you, there's always the occasional jousting tournament or day of hunting to keep you in good spirits. As long as they don't kill you.


Warhammer 40,000: Dawn of War.


Playing Dawn of War now is fascinating. In many ways, it feels like a very traditional RTS, with lots of base building, turtling, and resource management. But it’s also a precursor to the likes of Company of Heroes. We see Relic starting to experiment with morale, cover, squads, and drastically different factions.


There's an intensity underpinning the whole game. It’s all about pushing forward, then capturing and holding territory. And all the time, resources become more fleeting, as generators and the like decay. But the war machine constantly needs to be fed.


Expansions fleshed the game out, introducing more factions built around unique mechanics. There’s the sneaky Eldar, waaargh-hungry Orks, the massive Imperial Guard – each faction offeres different ways to play the game. By the end there are nine in total.


Dawn of War II ended up changing just about everything, making battles smaller and focusing on tactics over strategy. It was still great, but the move away from the traditions of the genre made it lose some of its magic.


StarCraft II.


StarCraft II is a sci-fi strategy game about armoured cowboys versus xenomorphic aliens and space elves. It’s a classic base-building RTS where you gather resources, build armies, and kill your enemy before they kill you with quick decisions and even quicker mouse clicks.


Multiplayer is a huge part of Starcraft II. Your enemies will be human; they will be able to click faster than you, issue orders quicker than you. You will probably lose a lot, but you will get better the more you play, and there is a small but dedicated competitive player-base to compete against at the esports level.


The single-player is also interesting - Blizzard have combined frantic action with an RPG-like backdrop as you follow the exploits of Terran mercenary Jim Raynor. You will fight through a series of missions, many of which will have unique objectives – like trying to harvest resources on a map that periodically fills up with lava, or defending against waves upon waves of Zerg for a set period of time. In between missions you’ll explore an RPG-ish hub, where you can talk to people, research new techs, and decide where your next destination will be. Story is hard to do in RTS, and many resign themselves to cutscenes or in-mission dialogue, but StarCraft II actually makes you interact with the world outside combat, and so it’s a more interactive story.


2018 saw the game conclude with the launch of Legacy of the Void, one of our best games of 2018, so if you want the whole experience, you'll be wanting to get all three entries in the series.


Company of Heroes 2: Ardennes Assault.


Company of Heroes 2 was great but it didn't quite match the magic of its predecessor. Then Ardennes Assault came along. The US forces and German Oberkommando are fighting over control of the Ardennes, in a campaign inspired by The Battle of the Bulge. What sets it apart from both Company of Heroes and the sequel is the non-linear campaign that plays out across a strategic meta map. The Germans are dynamic, being reinforced by retreating forces, changing the challenges posed by both story missions and the dynamic skirmishes.


A single battle can be replayed many times with each fight offering new obstacles.


While the campaign is only played from the American point of view, the US forces are split into three companies, all with unique specialties covering air, support, and mechanised roles. These companies all have special officer abilities and upgrade trees, and any can be used to tackle a mission. Even if you focus on one, the other two will still be on the map, and can provide assistance by blocking the enemy retreat out of a captured province.


This is the first time the battles in Company of Heroes have had real weight. Previously, winning was all that mattered. Finish the mission and you move on to the next one, starting fresh. Ardennes Assault is a persistent campaign, though, and losses in battle can bring down a company's veterancy and manpower. There's even a risk of it being wiped out entirely, leaving the other two companies to face the Germans alone.


Sins of a Solar Empire: Rebellion.


Sins of a Solar Empire cares more about action and titanic battles than most empire-building games do. Sure, you have planets you can colonise, industry and trade you can develop, but when it comes down to it, there’s always groups of ships throwing bullets, lasers, and missiles at each other in the never-ending struggle for dominance.


It’s challenging even against the AI. There are three races, each with their own identity, ships, and technology. There are always neutral forces that will make early expansion slow, and there’s even a ‘Pirate’ faction that you can bribe to attack your neighbour, which always seems like a great idea until they’re paid even more money to attack you instead. There is a pretty involved diplomacy element as well, beyond the usual trade agreements and non-aggression pacts. Other factions can give you missions, like passing them resources or attacking another player, and you can do the same to them.


There’s a lot of movement in a typical Sins game: your scouts will be zipping from planet to planet in search for new worlds to exploit. Your trade fleets will be moving goods from place to place, keeping the wheels of economy turning, and your mighty battle fleets will be darting from one crisis to the next, because if it’s not pirates at your door then it’s another faction coming to claim what’s yours.


There’s no single-player campaign per se: you simply play an infinite number of skirmish battles against the AI using a wide range of map set-ups, each with it’s own quirks and strategy. You can also create your own using the impressive map-making tools, and of course you can take the game online and play against real people.


Comandante supremo.


Supreme Commander was the game that broke PCs, such were the demands it placed on processors. This future war robo-RTS simplifies resource management and focuses more on creating the perfect war machine. You start off with a single irreplaceable command unit, and from there you build factories that will churn out units to wage war on your enemies.


It’s the sheer scale that does it – years later, Supreme Commander doesn’t so much break PCs anymore as it breaks minds. A player’s army can potentially reach up to 1,000 units separated out into land, sea, and air. You have to orchestrate a careful ballet of production, movement and attack, grinding down your opponent while keeping your command unit safe, and your factories powered and supplied so that they can create more machines of death. It’s brilliant and mind-boggling.


This was one of the few games to officially support dual monitors, which means you can have a zoomable map up on the second screen. It’s a godsend, as it allows you to keep an eye on the big picture a lot easier. Few games are blessed with the same scale as Supreme Commander, and when you take the war online that’s where the real challenge begins. Titles like StarCraft demand quick thinking and quicker reactions, but they only deal with a couple of dozen units at most. Supreme Commander demands all of that, and deals in the thousands.


That's it, the best PC strategy games out there. But we almost certainly missed some of your favourites, so let us know in the comments.


Civilization VI.


Crusader Kings II.


Starcraft 2: Wings of Liberty.


Warhammer 40K: Dawn of War.


Total War: Shogun II.


Company of Heroes 2 - Ardennes Assault.


Sins of a Solar Empire: Rebellion.


Comandante supremo.


Homeworld: Deserts of Kharak.


Endless Legend.


Offworld Trading Company.


Ashes of the Singularity.


Cities: Skylines.


Command and Conquer helped create the modern strategy game, I would say that makes the game relevant, and should have a spot on this list.


I think the list is more "What is the most fun right now.", they say "Here are the 15 best strategy games that I think you should all play right now." I love command and conquer but I don't think it has aged as well as some other titles.


Nothing wrong with lists of the most important titles, I just don't think this is that kind of list.


He is right, you know. The title of the article says "The best strategy games on PC" so i think C&C quialifies. Certainly not all of them are great and some have dated gfx and gameplay but the one i would definitely put on this list, and the best in the series, is C&C 3. Great gfx, gameplay, 3 playable factions, awesome superweapons and ALIENS that invade teh Earth. What more could you want in a sci-fi RTS?


Nope Dune brought it to life but the real player in land based rts was total anhilation, wich set a milestone wich games based on till this day.


There were these games called Dune 2 and Warcraft, young fella. But keep spewing garbage, it's what you do best.


Although, Dune came before C&C.


No love at all for any Commander and Conquer games makes me sad. but I can understand why. It is a series that hasn't really been relevant since Red Alert 2, and some would say Tiberian Sun was the last great C&C. Also some might say that the strategy is thinly veiled as you can just churn out masses of units and steam-roll the enemy for the most part. Lacks the nuance of Starcraft.


Joe tried to add a C&C game. Can't remember which, I think it may have been Red Alert 2. Or maybe it was whatever was the most recent. I vetoed it for the reasons you list, and because we already had RTS games well-represented here.


I loved C&C when the series was young, but it just failed to grow. It loved its own campiness too much, the designs got more and more over the top, and yeah, that core game didn't really get more interesting. SupCom ate its lunch from the visual spectacle standpoint, and it really wasn't a good enough RTS to stand alongside any of its contemporaries.


i been playing rts games for a long time to not have WC3+exp nor ANY command and conquer games is a massive slight to rts hell they didnt eve mention dune between dune and c&c thats the heart of rts. now to be fair the last goood c&c game was c&c 3 tibrium wars as much as i love geerals i still have to say c&c 3 was my fav but its such a hard choice i was i could say there where both the best.


No love for Homeworld(s), GalCiv or Masters of Orion?


Homeworld redefined RTS for 3D space and the GalCiv games are solid, worthy 4X.


Haven't played a MoO since MoO 3 though. That was dense as **** to get into…


For me, the series peaked at C&C: Generals. They moved away from the kitsch videos (which I did love in the original games but the sheen wore off when they started spending so much on producing B-movie cutscenes) and simply created a fun, explosive RTS.


I'm hoping the C&C Victory Studios are working on taps into the Generals style of game.


Satiellite Riegn sould be in here.


Does Armello count? Não? I'm terrible at this, as I have been with every other list.


I'm not so good at strategy, really. Glad those games exist though as it can be a joy to watch someone play them, and sometimes you have to have a mind like steel tacks to outwit the AI or whomever you're playing against. And when such a person is a good winner/loser on top of that? Well, you're probably looking at quite the admirable human being.


I never could get anywhere beyond the likes of Shining Force, FEDA, and Vandal Hearts. Or was it Vagrant Story? I always get those two confused. No, pretty sure it was Vandal Hearts. Terrible at Disgaea, though, but I find it so engaging as I'm fond of NIS's sense of humour. The only developer to have made a visual novel that I not only completed, but played more than once.


If you've not heard of it, look up Disgaea Infinite. It's a PSP game, but you people seem too civilised to go for all that 'console peasant' brainrot. Good for you!


Ah, Shining Force. It had an armadillo in steampunk powered armour. Unforgettable. We need a Shining Force remake that's actually good, so I can vote that in for one of these articles. Though it might not end up on PC, so I'd probably fail at the whole concept of these lists all over again.


It's almost like someone seen me talk about this.


We aim to please.


I can jibe with this list.


Personally I'd remove World in Conflict and replace it with Dawn of War 2. Because for me, WiC is better covered by Airland Battle if we're talking cold-war RTS, and DoW2 is probably the RTS I've played most of over the years. Probably the first RTS to REALLY suck me into playing online.


With regards to Supreme Commander, it still has an active community given that Forged Alliance Forever dropped a few months ago. Probably more active than SupCom 2. And all in all, it's still conducive to some epic large scale battles. I'd recommned Gyle's casts if you want to check it out:


i must say that even though this is an "old post"


there is 1 game i miss on the list..


one of the very first RTS games, along with C&C that defined RTS games.


even though games like Dune 1 came back in 1992.


i would trade WiC for total anihilation or the original C&C :D.


but thats just me.. im old enough to remember the good old games.


to bad the newer computers are to "heavy" to play the old classics.


I miss Stronghold: Crusader from this list :( With it's HD remake it's playable and Crusader 2 is about to release in 3 weeks time. It's meant to stay true to the original.


Either way, the first one should've made it to the top 20 list.


This is a great list:


I would personally add, Command & Conquer: Tiberian Sun, Homeworld and these days I'd rather have Rome 2 or Attila over Shogun.


Regarding Empire at War, I recall the reviews of the time giving me the impression that the ground battles were pretty terrible. Can I assume from its entry here that they're not as bad as I thought? I've not played a decent strategic Star Wars game since Supremacy so my interest is piqued.


The ground battles arn't great, although I personally feel the more scripted engagements in the single-player are alright. Considering Supremacy/Rebellion didn't even have ground battles though, it's a step up from that.


If you liked Supremecy, you should like this. It may not be the best RTS ever as far as mechanics and design (again, re ground battles), but it's a pretty kick-ass star wars game. You get to summon in Star Destroyers and see them blast away, the expansion adds in the SSDs, you can build and use Death Stars. it's an experience, and not one to sniff at. That's why I included it, anyway.


I never would have thought about saying this 6 months ago, but Rome II has been polished up so well its better than Shogun for combat and depth. But the Shogun era is much more fun just to bask in.


It deserves a revisit.


One of my personal favorite strategy game is Lord of the rings: Battle for middle-earth 2 :P.


It's a shame someone hasn't updated Command & Conquer Generals: Zero Hour so that it can be played on Windows 8.1. It's a classic game, and deserves to be mentioned in this list IMO. I used to love playing the GLA and steamrolling over the Americans *evil laugh*! ("Thank you for the new shoes!" :-D )


Another game that I bought only four days ago is Rise Of Nations, and I'm really enjoying it. It's great fun to start a game with spearmen and slingshot warriors, and end up planning missions using fighter and bomber aircraft. And of course if you want to go really crazy, you can develop nukes too. Great scope for varied strategy and tactics.


Apart from those omissions I think this list is very interesting. I own 10 of the 20 games mentioned, so there are a few that I'll be checking out and possibly buying, especially if they're in a Steam sale. Thanks for updating the list!


When I was updating the list, I actually had a chat with Rob in regards to Rise of Nations, especially since there's the Extended Edition now. But having not played the new version, and since it's been many, many years since I played the original, I decided that I wasn't as comfortable adding it to the list as I was with the other new additions.


Of course, we'll no doubt be updating the list again at some point, and by then I might have had time to play the Extended Edition. So it could appear down the line.


Don't know how about you, but I have C&C Generals: Zero Hour on Origin and it works fine on Win 8.1.


No love for the Dominions series? For shame.


The fact that neither Victoria nor Hearts of Iron made the list, but CK2 and EUIV (EU being the worst of them..) did, makes me quite damned sad.


that said, for the most part it's a good list.


Wasnt World in conflicts multiplayer shut down?


Shouldnt that be stated in the "buyers guide"?


Where the f is Homeworld?


I'm really happy to see Starcraft 2 isn't on here. That boring trash killed the RTS genre. Blizzard is good at killing genres.


No Mount and Blade? Mesmo?


Mount & Blade: Warband is in both our top sandbox and top RPG lists.


Você sabe o que? I also missed the strategy part in the title, my bad.


A lot of "The Best" lately.


I feel like Dawn of War 2 should be on here as well, it was different from the original but good - well, alright, I feel like the last expansion fell flat.


Other than that, perfect list.


I also feel like SupCom should be on the list twice. Just because.


SupCom really is brilliant.


I can't say I'm a huge fan of Dawn of War 2, though. It can be fun, and the progression of your squad is neat, but as a strategy game I think it's severely lacking. We're also picking the best from franchises rather than listing the franchise or listing them separately, and I think most would agree that the original is still the best.


Me, I really loved DoW2's squad level control. It made perfect sense with the context of Space Marines. Sadly, they never got terribly creative with the level or mission design, but moving from one end of the map to the other setting up kill zones and dealing with enemy units in different ways was fun enough, almost like a RTS'y X-Com (Nu-Com). No other game has quite emulated it's style and thats a shame.


This comments section is getting confusing. I would recommend simply starting a new post come 2018 instead of continuing to update this one.


Glad to see Infested Planet make the list. It’s a pretty awesome strategy game, and very different from most other RTS's. You regularly see yourself battling back and forth with the bugs on each map, losing the advantage one minute and being pushed back, then suddenly having a breakout moment as you adapt and change to the circumstances, or pull off a risky raid that takes the pressure off your flank, or even just remember an ability you had been forgetting about until now.


There’s a heavy emphasis on on-the-fly strategy, with the battles ebbing forwards and backwards as you advance, gain ground, the aliens adapt, force you back, and you desperately try not to loose too much whilst they counter-attack and frequently circumvent your previous strategies. You can gain momentum, but so can the enemy, and the game has a lot of scope for turn-arounds from dire circumstances with the right play (which applies just as much to the enemy).


All in all, I definitely recommend it, especially if you’re looking for something a little different from the standard RTS or squad level tactical game.


I'd personally put Men of War: Assault Squad 2 on this list. Sure it's rough around the edges but it has a certain charm for a WW2 RTS I haven't felt since the late 90s/early 00s.


Has no one mentioned Age of Mythology?


I've only played two of these games: Civilization V and Age of Empires. I really liked both of them, so maybe I'll have to try these other games. What's age of mythology? Is it more like civilizations, but with added mythological creatures. That sounds like a pretty interesting game. gameofwarrealtips.


I will always maintain, that Warcraft 3 is one of the best strategy games ever made, and it does deserve a place on this list. A game that's only downfall wasn't even in the gameplay, but it was let down by the devs, who left it in the mercy of hackers. A HD remake with cheat-secure official servers would put it back on the map, even after 10+ years. Also, I agree with some of the comments here about the C&C series, my vote would go to Generals, that was a lot of fun to play, both the core game and the expansion, Zero Hour.


Home World or one of the 2 Home World sequals along with Command and Conquer or one of the 16 Comand and Conquer sequals should have a right to be on the list;)


The Emissary should be on the list to , I play it for days ( not that I recommend it ) , it's available for free ( I played it on Linux )


Check it out here stratmontclanstrategies. blogspot/


I agree on Command and conquer , spent days on it.


I can't believe this list doesn't have Warcraft III.


I would make a list as well, I can respect most. See the supreme commander as the revival of total annihilation :) the old dune and Warcraft are pas their prime but the only title I am really lacki is any title in the heroes of might and magic series?


If you haven't played it I recommend A. I. War which is absolutely the best co-op strategy game I have ever played. Nothing else even comes close.


Excelente lista. However, Endless Legend and Homeworld would be on my list also.


There's a few games I want to comment on:


World in Conflict - multiplayer may be shut down, but its singleplayer campaign is so good that it should probably be mentioned regardless. It's one of few strategy games that I'd point to as having good singleplayer campaigns.


Warhammer 40k: Dawn of War - I think you should make this more specific and point directly at Dark Crusade. It's easily the best version of that game.


Dawn of War 2 - is underrated. The singleplayer is only fun if you enjoy clicker-RPGs like Diablo, but multiplayer is surprisingly good. Team matches in particular are very fun and different from the norm.


Best licensed strategy game - should still be Dawn of War: Dark Crusade, but Empire at War is a great second ;)


Best strategy game campaign - where is it?


I get that CoH 2: Ardennes Assault has a nice dynamic campaign, but that's all it is: interestingly dynamic. To be blunt: CoH's mission design is terrible, its storytelling is weak, it doesn't have much variety and its presentation is poor.


There are strategy games that do try to tell a story and actually manage to present it rather well and within an interestingly varied, but structured, campaign. Think of the C&C games, StarCraft 2, World in Conflict, Battle Realms, Homeworld, etc.


Strategy games may not traditionally be the best vehicles for story, but World in Conflict outshines most story-driven shooters and Battle Realms likewise trounces most fantasy RPGs. As for StarCraft 2: that presentation, that mission design, wow.


A good test for RTS games is to think how popular or enjoyable the game would be if it had basic graphics (think 1995). In some cases (like Civilization or Starcraft) it would be just as good, in other cases (like the XCOM remake) it would make it pretty obvious that they're just a basic RNG hiding behind pretty 3D models. To call that thing a strategy game is an insult to the word "strategy". At best it involves some tactics, and (given how bad the AI is) you don't even need much of that.


Look, I LOVE Sins of a Solar Empire, I do. buuut I don't think it's better than Homeworld or Galactic Civilizations 2.


What about Warcraft?


SWEAW is definitely a good one, but I didn't like the population cap on it though - especially in space skirmishes. Still, glad it's here.


Master Of Orion not in here?


FYI the concept of a war game was concieved by H. G. Wells in his 1913 guide "Little Wars" for use with toy soldiers.


I could argue that C&C isn't one of the best strategy games, not anymore: Slow gameplay, bad AI, spam to win and so on.


I also don't get it why people feel entitled to add their own favorites to other peoples lists?


Civilization is best from this list according to me.


But I think you should also mention Lords of Midnight.


I know this is an update, but don't forget XCOM now has an expansion, Enemy Within. It's a cracker, and I would recommend people get that, rather than "just" the vanilla game.


God, I was so happy it was so good. (Do you see my avatar? DO YOU?)


I do NOT recommend war game series. Horrible quality. T-55 tanks can take out M1A2's with no issue while M1A2's can sit their and shoot and do no damage, vehicle and weapon models are just bad. Game play is closer to arcade then it is strategy.


Command and Conquer: Tiberian Sun has a special place in my heart.


I think Age of Wonders III is a great game.


There are just too many unbelievably good games out there now and with XCom2 and Warhammer on the horizon, the dilemma of what to spend precious time on is only going to get worse.


I wouldnt consider the wargame series strategy games.. more like arcade RTS. Not even close to realistic.


What about Warcraft?


wargamer is one of the worst wargames out their. Unrealistic and unfair scenarios its easy to play and beat but its far from being realistic and thats what kills it.


3 reviewers answered 7 questions.


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The 10 Best Real-Time Strategy PC Games to Buy in 2018.


See the games that we think are a must-own.


No other game genre makes you feel more in control of your own personal army than a real-time strategy (RTS) game. Gameplay places you in the role of a commander in managing, finding resources for and building your growing empire. You can play with other players and forge alliances (and break them), finding different patterns and strategies to defeat competing armies.


Below is the list of the top 10 best real-time strategy games on PC. Included are different genre settings from historical eras to space age, various gameplay mechanics and levels of difficulty. Whether you’re picking up the genre for the first time or have experience in the field and are looking for something different, you’ll find the perfect RTS game on PC for you.


Three years before StarCraft, the Command & Conquer franchise was the forerunner of real-time strategy games for PC. If you or friends are just getting into RTS games, the Command & Conquer series is the perfect starting point. The highly addicting PC game series has both a single player and multiplayer skirmish mode. Players race to collect resources, build new structures and train new units to fight one another. Don't worry, you get plenty of time to do this before you’re in any real danger.


The Command & Conquer series boasts one of the highest ratings for a RTS PC game in existence. Though later sequels were not as well received.


Continue a ler abaixo.


Since its beginning, The Age of Empires series was the RTS game that gave players the most choices for factions. In Age of Empires III, players can choose fourteen different empires.


Unlike other real-time strategy games on the list, Age of Empires III features real life countries with actual historical military units like samurais. You start off with a civilization that has to go through the dark ages, researching technologies and then eventually opening up trade routes. From there, you’ll build up a massive army to take over parts of Europe and Asia.


Continue a ler abaixo.


Supreme Commander is a real-time strategy game series with an immersive gameplay aspect. It has a full 180-degree aerial view that allows you to zoom out to see the entire map or get up close and personal.


For some, the game may be too intensive and unit heavy. Players must protect their irreplaceable construction unit called the “Armored Command Unit," all while racing for resources and building up armies. The game is fast-paced and puts you right in the action. You’re forced to consider your choices immediately such as researching new technologies, scouting the field and training troops.


Though the graphics of the Supreme Commander series aren't like the others on the list, it does offer large area scaled warfare and situational awareness. The game has received high praise from many reviewers and players worldwide.


Company of Heroes is an award-winning RTS series that features a World War II setting. Relic, the studio behind the game, focused on building the game's realism based on historical locations and even how soldiers interact.


Beautiful graphics, destructible environments and rag doll physics make Company of Heroes one of the most intricately designed RTS games on the list. It’s simple to play and isn’t as strategically heavy as other games.


The Company of Heroes series is best World War II RTS game to date and is even more realistic than the other games on the list.


Continue a ler abaixo.


Debatably the most popular RTS game series in existence, StarCraft II is the sequel to the 1998 hit game StarCraft. It boasts a single player mode of over 70 missions with three different campaigns, huge multiplayer content and community made arcade modes.


Unlike Command & Conquer, StarCraft II relies on heavy intense strategies to counter balance your opponents. Each one of the three factions that you play as has their set of pros and cons. Blizzard (the company behind the game) has a tendency of making their games easy to play, but hard to master.


StarCraft requires more time-sensitive strategically made decisions with the constant feeling of urgency. If you’re up for a challenge and faster paced gameplay, StarCraft is the choice.


The Stronghold series may be one of the most personal real-time strategy games. The award winning game has players bearing the harshness of medieval times and finding a balance in military and economy.


Stronghold’s gameplay dynamics are introspective. Players take hold of a kingdom, where they must make decisions in maintaining a civilization’s attitude. For example, focusing on recreational places, which make your peasants happy, but lazy. On the other side of the spectrum, you must prepare them for war with cruel conditioning.


Stronghold may be the best relaxing RTS game since it focuses on you taking time in building a relationship that needs happiness and warfare.


Continue a ler abaixo.


Total War: Warhammer takes place in the realm of the War Hammer franchise, allowing for massive scale attacks on enemy units, with factions such as dwarves, vampires and orcs. If you’re experienced in RTS games, this is the one for you.


Total War: Warhammer is overwhelming. You can command a unit count of around 2,000. The humungous battles require you to zoom out, focusing on different platoons and forcing you to utilize different strategies and attack patterns.


The Total War series is more strategy than resource collecting and building. You’ll be focused on waves of different infantries, commanding different attacks and be right there in the battle.


World In Conflict is a Cold War era unit intensive RTS strategy game. It focuses heavily on mission-based gameplay, capturing different command points and switching formations while in constant battle.


There is zero breathing space in World In Conflict. You’ll have other commanders giving orders in-game while you await for various backup units and face constant attacks. Though the game throws you right in the action, it helps build up your knowledge of strategizing, so you can overtake areas.


Continue a ler abaixo.


If you like real-time strategy games, but want more of a familiar setting, Star Wars: Empire at War is the perfect game for you. Any Star Wars and RTS fan will love experiencing the same movie battles while gaming.


Star Wars: Empire at War features a campaign mode where players can either choose from the Rebel Alliance to The Empire. Players will be put in scenarios like protecting Emperor Palpatine, destroying the Death Star or completely taking another faction from the campaign map. Skirmish mode resembles classic RTS elements with a twist: You can either stick to land or battle in space.


Based off the ever-popular first person shooter games, Halo Wars 2 is an epic real-time strategy game that faces you off with space marines and aliens. Everything you love about the Halo series is included in this RTS (like the Warthog jeep and laser sword wielding Elites).


Similar to Command & Conquer, Halo Wars 2 will also have you gathering resources, building units and attacking. Developers focused on creating a story and paying attention to detail in every graphic and action sequence in the game.


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The 50 best strategy games on PC.


By Adam Smith on November 18th, 2018 at 5:00 pm.


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An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.


Before diving into this delicious stack of games, we should define exactly what we mean when we say “Strategy Games”. The answer, quite simply, is that we don’t mean “Strategy Games”. Don’t worry, they’re here, – from grand historical strategy and RTS clickity-clicking to turn-based operational level wargaming – but our church of strategy is broad. Games that concentrate purely on tactical decisions and combat have been considered for inclusion, as have management games that might not fit into Colonel Trousers’ rigid definitions as outlined in the seminal brain-pacifier That Is Not Strategy Vol I-XXX.


There are several reasons to recommend our broader definition. Perhaps most importantly, it means that we haven’t ended up with a list of 50 games about World War II or alien spacewars. The treasures below are varied in theme, style and setting, and there’s surprisingly little overlap between them. Some of the management games included would struggle to find a home on any genre-based list if they didn’t have a home here. Inclusiveness is key.


Of course, you might find that your personal favourites haven’t made the list. When your moment of grieving has passed, remember that all attempts to rank games are arbitrary and ultimately futile, and whether X should be placed above Y might isn’t really all that important.


That’s not to say this isn’t the most accurate list you’ll ever read, of course, because it is.


The links below will skip you forward in intervals of ten, if you like. You can also change pages using the arrows beneath or below the image at the top of each page, or using your arrow keys :


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111 Comments.


Lots of great games. Wouldn’t have put the post Total Annihilation SupCom games in there though, I found the scale too large and spent a lot of the time zoomed out watching some triangles moving about rather than up close with the action.


Yah, I agree. Figured one of the C&C games would be in there, maybe Generals or Zero Hour.


Modded Zero Hour is still my favourite RTS (and is still being actively developed, I believe)


But I’m OK with not seeing it here. There’s alot of stiff competition.


Supreme Commander is the peak of real time strategy design. Your personal shortcomings shouldnt relieve the game of its meritorious place.


Supcom with Fa:Forever is totally one of the greatest RTS of our time. It requires a buttload of the player, you have to keep track of so many things. But the payoff is watching that stratbomber survive a barrage of AA to bomb your feckless opponents antinuke facility. Paving the way for a nuclear victory.


Oh yea, best economy system of any RTS too.


You should check out Spring RTS, particularly balanced annihilation; it’s what Sup Com would have looked like with another 10 years of development and refinement.


I wouldn’t downplay supcom that much. I find it mind-boggling that a 12 year old game still has such an active community as the forged alliance forever community for forged alliance. On a friday evening still constantly hitting 900 online players. I also think it is quite amusing to see the new planetary annihilation and ashes of the singularity make claims to the same playerbase and their games are completely deserted, while forged alliance lasts.


FYI your year on EU4 is wrong, it released in 2018.


Isn’t Darkest Dungeon incorrect as well? It says 2018.


It is, Darkest Dungeon is less than a year old. I had a double-take and went to look it up thinking several years of my life had just vanished.


Battle for Wesnoth should be 2003.


The Myth mod isn’t about WW2, the video has Hueys and McDonaldses while RATM plays.


Master of orion/magic deserve more love because I love them, and because they are still much more fun than their later clones (hom&m, galactic civ…). Darwinia as well as the only thing close to rts I was able to beat.


And those nice difficult games that were in the middle point between rpg and rts as evil islands are still underrated, I see.


I am currently enjoying Stellaris. Therefore, Stellaris should be on the list.


I too have recently enjoyed Stellaris, but I do not agree.


It should at least replace HOI IV in my opinion. Something about the latest installment of HOI just doesn’t click for me. The production mechanic is good but I found the combat to be incredibly shallow. It just ended up as ‘select units, click on province(s) to be attacked, wait, rinse and repeat’.


I know this is HOI, not War in the East, but I found HOI III’s combat far more engaging. And then there’s the UI…the Air combat menu… *shudder*


Yea, and I find all the HOI3 detractors people always lay out just unconvincing and in the end it just boils down to “accessibility”. The sad reality though is that Paradox games are becoming kind of cookie cutterish. They’re really starting to create a brand and its not necessarily a good thing if you like diversity and esoteric game design.


I think Stellaris is better than many other games on this list, but that’s a result of my preference for the space 4X genre. As an objective assessment, I think Stellaris is still too much of a work in progress to make a list like this. There are still too many gaping holes… like the idiot sector AI, or the lack of deep trade systems and other mid-game content.


A year from now it should make the list, if Paradox can tighten up the design (with or without DLC’s).


Not as a strategy game though.


It good strategy game, and a better story/history generator/simulator atm.


FWIM Master of Magic no longer is “the previous game on the list” that the writeup for Warlords III mentions.


This mistakes ruins everything forever, obvs.


Darkest Dungeon came out in 2018, or 2018 if you’re counting Early Access.


2018 gave me a minor heart attack as I thought I’d lost a few years somewhere.


You did. Good thing it is a minuscule loss though. The Mandela Effect in action. Am I joking? That’s for you to decide… (mwauhaha)


Surprisingly not very mad at this. Scoop out your #1 and #2 and put them on the arse-end of the Top 10, and sneak Heroes of Might and Magic III into 5th place somehow, and this is pretty much how I’d ranks.


A few gems in there I haven’t seen for years, and more than a few high recommendations I haven’t seen yet, put side to side with cherished favourites (that’s the point of this ranking, right?).


Also did I miss something or is Total Annihilation absent?


I would put Total Annihilation in the Supreme Commander place. It had so much more character and it was one of the most innovative game in the genre.


Definitely, Total Annihilation is still my favourite RTS to this day. One thing that’s always frustrated me is how all of the spiritual successors have focused on the scale, but I think that’s forgetting so many of the details that made the game so interesting. Things like elevation having such a distinct effect on bullet trajectories and troop movement, the variety and effectiveness of base building, the way different maps allowed for completely different economies, the fact that radars and map information were such an important part of the game — and radar jammers alongside that. There’s so many things that TA did that modern games have barely scratched.


I don’t understand why you keep releasing these toplists. The selections you make are so absurd every single time that they are essentially meaningless.


But then I guess toplists are a cheap way of generating lots of content, maybe that is why you keep doing it.


And I don’t understand what there is to complain about. In the worst case: Ignore it.


Thanks to the list I added 1 game to my wishlist and got reminded of some other games from my backlog.


In Golwar world, complaints don’t exist. Only huge amounts of ignorance.


I actually quite like the top lists. It helps remind me of gaps in my backlog, and the bite-sized overview helps me quickly judge a couple of possibilities when I’m trying to figure out what I want to play next.


How come Master of Magic and Master of Orion 2 lost places on the list in two years (one and half?) is beyond me. These game didn’t get worse and new entries don’t validate that shift. The Banner Saga 2? C’mon, and I say it as somone ho is big TBS series fan.


Rome: Total War and Majesty the Fantasy Kingdom Sim are the two strategy games I’ve put the most hours into over the years. They’re just so replayable.


edit: Well… maybe they haven’t topped HoMM2&3 for sheer hours played, but I’ve got those games down to such a precise art that there isn’t much strategy left in them.


I love both of the Majesty games, seriously underrated imo.


When I started reading through the list, I noticed many familiar titles. For fun, I decided to count how many games from the list I actually haven’t played – and it was 14. 2 of them I haven’t heard about before.


I wonder what are the numbers for other readers, share in reply if you want :).


There are 30 on the list I haven’t played, but even then I was including a few games where I haven’t played the most recent version but others in the series (Starcraft, Total War series, etc.)


I’m not sure what any of that means, because there are games I would have included as classics that aren’t listed here, like the Kohan games.


I refuse to go through the list and count. Off the top of my head though I would say I’ve played about 15 of them. Around 6-7 are brand new to me. I started pc gaming when Half Life 2 came out.


Thats not that long ago in terms of pc gaming.


Played 28 of them, just not into the RTS type ones. But nice to see RPS loves many of those old classics.


Still waiting for the true JA2 successor too. Probably never happen, but a guy can dream…


I wish I could go back to enjoying Civilization 4 that much again. But the stacks of doom and the feeling of being pushed to combat so much hinders that for me.


Glad to see Dominions 4 up there… such a lovely unsung game.


I’d also have Atlas Reactor in the top ten as the best multiplayer strategy game since Tank Wars… but given the lack of coverage on RPS I’m guessing none there have played it. (Come on guys, give it a little love… its what happens if you turn X-com into an online brawler… of if you made a turn-based MOBA that people over 30 can enjoy).


No Hostile Waters? I know it’s more tactics than strategy, but then The Banner Saga 2 is pretty much all tactics as well.


In my opinion Hostile Waters is even more action than tactics/strategy. I’d say it’s more in line with tactical action games like Republic Commando, although obviously more strategical and much, much better. Although, judging the atmosphere it definitely feels more like Command & Conquer with the ability to jump into each vehicle. Lovely game!


Impressed to see SupCom here and so high but to be honest it is the rts I have the fondest memories of.


However I retried it recently and it did not age too well. The graphics do not scale well to high density resolutions and the UI could use some improvements.


Still, by far my favorite RTS.


Have played more of these than I anticipated going in. Not sure I’d agree with the order or anything (or leaving out e. g. Victoria II and Stellaris), but if nothing else it’s a list of really solid strategy games.


I would argue for the inclusion of one title that’s not on this list: Dani Bunten’s 1990 classic Command H. Q. , which is both a historical landmark and a game that still holds up today.


I very much enjoyed reading that article of yours, thank you for sharing!


XCom 2 was an improvement? Seemed shallow from what I played. The first was much better, plus it has cybernetics, which the sequel doesn’t have.


The sequel is made to be moddable, which automatically makes it a better game than EU, which had exactly one option if you wanted to mod it.


Somehow it makes me very uncomfortable to see RTS games thrown into the same bucket as turn-based strategy games. They both have “strategy” in the name, but the gaming experience is so vastly different, it doesn’t seem right.


Edit: I think a more appropriate name for RTS would perhaps be RTC’s – “real time command/control” games.


Yes, it would be nice, but you are perhaps over 30 years late with that idea :p.


Similar to OpenTTD, there’s also OpenRCT2. It’s not quite as polished and there are no freely available graphics (yet?), but it plays quite well and is being actively developed.


Yaeah, you can’t write about RCT2 without mentioning that.


I definitely think Endless Legend is ranked far too high. I’d definitely put things like master of orion age of wonders sots 1 other civ titles besides 4 above it.


Endless legends is barely top ten strategy games of this decade let alone all time.


Agree, I didn’t find it all that interesting or fun. Did one playthrough and never felt compelled to go back to it.


A game I’m not surprised is missing but absolutely deserves to be on this list is Renowned Explorers: International Society – don’t let the cutesy simple graphics fool you, this is a deep, engrossing and endlessly replayable turn-based strategy game based on Explorers and Expeditions in the late 19th century. It has a very active and friendly community which extends the life of the game by posting weekly high score challenges. If you call yourself a strategy fan you really owe it to yourself to play this – the DLC is pretty much essential as well, adding a lot of new features to the game.


Endless Legend gets major points for creativity in setting and faction design, and a clean user interfaces.


The game mechanics and AI for their games need work, but it’s a young studio. They deserve credit for doing something different in worldbuilding (not the usual fantasy or space tropes), and recognizing that a clean UI is important when you have to stare at the same screens for hours in a strategy game.


To get full credits for world builing though. They need to actually build the world, and not just make cool designs and vague inconsistent background stories. What Endless Legend lacks most of all, especially compared to Alpha Centauri, is proper world building and story telling.


Dawn of war soulstorm! Woo!


Still modding away, this time on imperial guard with pith helmets!


So many race mods it’s unreal. Join them up to make the most complete wh40k game going.


“Although it’s not often regarded as part of the pantheon of strategy games, Rise of Nations is the closest thing to a real-time take on Civilization that we’ve seen. & # 8221;


Damn right. Rise of Nations is so profoundly good, so incredibly, unspeakably good – its not just one of the best strategy games ever made, its one of the best games of any genre, on any platform. It boggles the mind how good and rich and deep it is. Perhaps thats the reason we dont see the game more revered and mentioned in strategy discussions – its too much for the average gamer. Quem sabe.


I don’t know, I’m very much an “average gamer”, although a dedicated PC one, I touch many genres but rarely go too much in depth (I like UT and OW as FPS but I’m not going to play Arma for example).


Like a lot of people I’ve grown up on the most popular entries of the genre which are generally RTS(Warcraft 2&3, AoE 2 and my personal favourite of this whole list: Starcraft 2, shitty story but best gameplay of any video game I’ve ever played) although I’ve touched some Civilization (but the fifth which is fairly mainstream) and rise of nations is one of my all time favs. It has that balance between complexity and accessibility and it makes growing cities and territories so god-damn satisfying. I also like legends but nations is definitely better even if not quite as cool looking.


I loved Rise of Nations. It definitely hit the real-time-Civ note.


That said, battles felt rubbish in the game. I think it found an awkward middle ground between the micro-heavy precision of Starcraft/Warcraft and the unit-massing of Total Annihilation, with mini-squads making everything more complicated. I remember many instances where the best option was just to spam light infantry.


The governments in the expansion where also neat, but not that revolutionary really. Just a couple minor bonuses wrapped in a new “tech.”


For me the game really shone in the economic and expansion side, which was more involved and more interesting. Too bad none of the victory conditions made peace a fun endgame.


CTRL + F “age of empires”


Nope, no mention in either the comments nor the list. Felt I needed to log in to remedy this. What is wrong with you people? You mean your opinions aren’t the same as mine!? Blasphemy.


Yeah this site is okay I guess but no mention of C&C and AoE? Star/Warcraft 3 not even in the top 10 and a turn based thing on #1?


Sure these lists cannot avoid being opinionated but this doesn’t make any sense at all xD.


Nah this is a rubbish site for bad jerks.


Honestly though, C&C hasn’t aged that well. Of course its influence was huge, but it’s long since been outdone, not least by its own sequels. And even they’re hard to call the best ever.


There are no classic roguelikes (e. g. DCSS, ADOM, TOME, Brogue) at all on the list. They do concentrate on tactical decisions, and they do it their own way, so they should be here. Also (not so classic) FTL has its own take.


The rougelikes are in the RPG list.


Obrigado pela informação! I believe them to be closer to strategy than CRPG since they concentrate on tactics/strategy rather than on telling a story (I generally love roguelikes, like strategy, and hate non-roguelike CRPGs because they lack challenge and books/movies are generally better for telling stories), but I appear to be in minority.


Jagged Alliance 2 for me is top 3 stuff.


I’d argue even to put it first, but top 3 would already be reasonable enough.


EDIT - Also, WHERE THE HELL IS MASTER OF MAGIC?


The thing (vanilla) JA2 really is missing is a transparent cover system. I could never work out whether taking cover behind an obstacle (e. g. a tree) would make a PC harder to hit or would prevent him from targeting an enemy.


1. World In Conflict.


Really disappointed that there was no mention of the great ‘Combat Mission’ franchise, especially since you guys have always done a great job of covering it.


I’d suppose Combat Mission is Tim Stone’s field who’s like a specialist, so the game (or my fav Close Combat 2) missing from the list of more general “strategy games”, such as Civilization, X-Com or HoMM, is understandable.


Also the Combat Missions I’ve played weren’t that good as a single player, campaigny experience compared to the games listed here. Combat Missions excelled as sort-of simulations of a single battle. Great games, though.


I agree with those criticizing the lack of mention of the Combat Mission series in this “50 best strategy games” piece.


Combat Mission is a realistic WWII/modern war strategy series, unlike WWII strategy alternatives Men of War and Company of Heroes.


Arduous attention to modeling what war is actually like yields to Michael Bay ideals of explosions and graphical extravagance in the minds of the authors of this piece. I can’t respect that.


Hopefully Tim Stone’s influence over this wretched quivering mass of high output, low quality gaming journalists/advertisers will show in the long term.


If this piece was instead entitled “50 most popular strategy games on pc”, I would be less insulted by the lack of mention of a superior strategy product.


Good to see Alpha Centauri get the love it deserves. LONG LIVE THE HAB COMPLEX.


I’m saying this based on maybe 10 or 30 minutes of experience before dropping it for good, but Supreme Commander always struck me as kind of flavorless. I mean, it’s almost definitely not my type of game, managing large numbers of units is not something I do well, but I can recognize that the gameplay has value irrespective of how bad I am at it, it’s just that all the media I’ve seen of it looks kind of bland and generic.


I did enjoy what little I got to play of Planetary Annihilation and have made a note to go back to it.


Also, while Massive’s RTTs are all excellent, I thought WiC is the more definitive version. It must have been a hard call though.


I’m assuming when you list Myth, you’re listing the series, as Myth 2 is leaps and bounds better than the first game.


I am glad to see Myth made it into the list at all. I never met anyone else who’d played it (although I knew that there had to be some, somebody had to create all those lovely mods, after all).


Great titles all around. Alpha Centauri definitely my number one to this very day. Keep expecting something will come out and surpass it, but no game ever does.


Great to see Myth represented as well. Before there ever was Total War series, I was gnashing my teeth and dreading what the Dark might throw at me back in 1997 and 1998.


I’d also add some W40K titles. Namely Chaos Gate and Dark Omen. Surprised there were no Westwood classics on this list, though.


I’m surprised to mostly agree with this, though I’d’ve put Tropico, Eador and Rebuild in my top 10.


50 individual pages? Jesus RPS…thank god for AdGuard.


I should have known that I would disagree with any list of strategy games, considering the breadth of the genre and how many games in it I enjoy.


Still, Civ IV was my LEAST favorite CIV game. The new stuff (promotions and great leaders, mostly) just felt like cruft to me while the game took away many things I was familiar with in Civ III. I have since accepted it (and I will always defend Civ V for switching to hexagons), but I definitely do NOT agree with the (apparently?) common assessment that Civ IV was the “pinacle” of square-Civ.


The one part I will agree is that Civ IV brought with it the Civ Revolution remake, and Civ Revolution is swell.


As someone who isn’t into classic RTS games primarily for their typical control scheme, I’m dearly missing World in Conflict in this list!


It’s just so intuitive being able to fly around the map using WASD+Mouse as if it was an FPS and you had a jetpack, having a great overview and giving precise commands, all the while flying down to ground level and enjoying the atmosphere as though you were just some bystander in awe of what’s going on. Loved it.


40% I agree with: Ground Control, Dragon Pass, AI War …


60% I disagree with: Starcraft ? Banner Saga ? Darkest Dungeon ? & # 8230;


What I would to add to a personal list:


* Master of Orion.


* King’s Bounty Crossworlds.


* Gangsters: Organized Crime.


* Mechanized Assault & Exploration (M. A.X.)


* Krush, Kill ‘n’ Destroy Xtreme.


* Off-World Resource Base.


* Black Moon Chronicles.


* World in Conflict.


* Zombie Night Terror.


the only one that I am missing is Dune 2 still play it on my tablet the gran dad of rts.


Glad to see Alpha Centauri up there. I checked my WoW stats recently, it was really scary. I have almost logged an entire year of my life playing WoW in the last 12 years. I think it’s probably a similiar case with Alpha Centauri, I played that game so much over the years – one of the best games ever created.


I think my top 5 would be:


1. Alpha Centauri.


3. Dungeon Keeper 2.


5. Myth 2 and probably Populous overlapping one of these titles.


Personally I can’t take this list seriously if it doesn’t have World in Conflict or Age of Empires 1 or 2 on it. Also loved Rome: Total War.


Civ IV is fine. Fall From Heaven is the greatest strategy game of all time.


I hope the modder is nowadays a millionaire because of FfH2 and being hand-fed peeled grapes for the rest of his/her life.


He’s a project lead at Stardock and responsible for the rescue of the Elemental franchise.


Oh, polemics! Well, I begin to read (every day, many times) RPS after seeing Freespace 2 make top 1 of some list (I believe it was best games), and also X-COM being there somewhere.


Well, this list might be the one to make me stop reading it. No C&C games? None? In fifty fucking games you can’t find a spot for one of the most celebrated strategy games ever made? Of which there are what, dozen different titles? And may be considered one of the precursor of the genre? Geez, hivemind, you’ve disappointed me.


(of course I know this doesn’t matter and I will keep reading RPS every day, but I needed to show some nerd rage on this stupid list)


Decisive Campaigns: Barbarossa.


Combat Mission games.


Steam and Iron with Campaign DLC and Rule the Waves.


All these should at least be in the top twenty.


ikr. But hey, at least Total War Warhammer and Company of Heroes made the list.


No Rimworld or Factorio? I was sure you would have Rimworld in here when you mentioned Dwarf Fortress, but you didn’t even mention it as a similar game with better graphics and UI.


Also no Dark Souls as #1? A 3D beat-em up is after all as much a strategy game as it is an RPG.


“Promising Clockwork Empires in early access” makes me believe that Dwarf Fortress’s text was copied from the last year’s list, and Rimworld wasn’t such a big thing then as it now. Or was it? All these ea games are tough on my fumbling memory.


Gary Grigsby’s War in the East is also available on Steam. And indeed, most Matrix games are at this point, I think.


Impressions Games gets shafted again, eh?


Ah well, there’s probably nothing that can be done about it short of culling an RPS staffer and wearing its skin into the office.


Until then, it will have to be the grumpy comment for this, instead of its rightful place in the back half of the pack:


Pharaoh with the Cleopatra expansion (2000)


2018-2018 must have been good years for strategy games for there to be this many additions to the list. Did you guys get rid of your old list? Any links to that seems to bring me here. That’d be a shame, because partly of what makes these lists great are the ensuing discussions.


Total War: Warhammer is a better strategy game than Medieval II: Total War Kingdoms? And apparently Company of Heroes is better than Graviteam Tactics / Achtung Panzer? And Men of War is better than Combat Mission? Heh… um, ok? And no mention of Dungeon Keeper 2, Nexus: The Jupiter Incident, Jane’s Fleet Command, Harpoon, CMANO, Naval War: Arctic Circle, Theatre of War, Paper’s Please, Sacrifice, Hostile Waters, Ultimate General, Sid Meier’s Gettysburg, Cossacks 3, The Emergency series and a decent Chess engine like say Fritz 15 (Rybka)? Or have you been “guarding” Alice’s wine cellar again?


It’s criminal that the Command Ops series isn’t on this list!

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